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Warzone Season 1: Drop Kits, Elite perks and Hājīn’s new rules

A practical guide to the 6 November update: platforms, redeploy kits, Buy Station changes, weather, known issues and which rules do not apply to DMZ.

Warzone Season 1: Drop Kits, Elite perks and Hājīn’s new rules
Publisher promotional image / PlayStation Blog.
In this article
  1. Platform support and the menus that arrive later
  2. Drop Kits: pick the redeploy help you need
  3. Three Elite perks, one fourth slot
  4. Buy Stations and contracts: inspect the station first
  5. Movement, drones and equipment
  6. Hājīn weather, Zodiac and high-value loot: Warzone rules
  7. Progression and known launch issues
  8. Evidence and limits

Warzone’s Season 1 update changes how you move, re-equip and build a squad across Hājīn and Zodiac. Its scheduled Australian start is Friday 6 November at 3 pm AEST / 4 pm AEDT. Raven’s 5 November notes describe Warzone systems; their loot rules and container probabilities do not automatically apply to MW4 DMZ.

Start by checking your platform, choosing a Drop Kit and understanding which Buy Station you are approaching. Raven’s full notes are the reference for this guide. The separate MW4 breakdown covers multiplayer weapon changes and DMZ.

Platform support and the menus that arrive later

Season 1 brings Nintendo Switch 2 support and ends Warzone support on PS4 and Xbox One. Linked Activision progression is the relevant account connection; do not assume progress transfers between unrelated accounts. Private Matches are disabled for Season 1, with a return planned for Season 2.

Combat Record and Leaderboards begin tracking from Season 1, but their visible menus are scheduled for Season 2. A missing menu at launch therefore does not, by itself, show that no results are being tracked. Legacy weapons use preset builds unlocked through Armory XP rather than full custom Gunsmith or share codes.

Drop Kits: pick the redeploy help you need

  • Insured: cash and a faster return.
  • Armored: full armour and a self-revive.
  • Loadout: a weapon kit.
  • Radar: a UAV and sweep.

These are individual Resurgence kits consumed on redeploy. They are not a permanent squad unlock. Agree what your team lacks before spending the next return on another duplicate role.

Three Elite perks, one fourth slot

Athleticism focuses on movement, Fieldcraft on armour regeneration and equipment, and Phantom on stealth. You can equip one Elite perk in the fourth slot. Specialist supplies base perks, not all Elite perks. Phantom’s UAV behaviour does not require movement, while Advanced UAV information is limited to a last position without heading; that is not a promise of universal invisibility.

Among the base-perk changes, Incognito and Stocked enter slot one, Deft Hands sits in slot two and Wingman in slot three. Read the current descriptions alongside your squad’s roles rather than assuming the old slot arrangement.

Buy Stations and contracts: inspect the station first

Standard, Upgraded and Mobile Buy Stations have different inventories. Finishing a Supply Run upgrades that station for every team for the rest of the match, not just the squad that completed the contract. Interact with the station to complete it. Mobile Fly Buy appears from circle three and is not a Supply Run target.

The notes list a $4,000 revive, $8,000 UAV and $30,000 Specialist. Those are in-game prices, not Australian-dollar store costs. Availability and stock depend on station type. Check the actual menu instead of assuming an item will be stocked everywhere.

Contract reward visibility improves. Scavenger rewards include a Perk Supply Box, while Armour Satchels move into Ground Operations. Recon Insight reveals the next circle when manually used. Ground Operations are discovered by proximity and can vary between matches: urban Safe locations or wooded Radioactive Caches are search patterns, not fixed DMZ pins.

Movement, drones and equipment

Tactical Sprint speed rises by roughly 0.5 metres per second depending on the weapon, with four seconds at full stamina and unlimited duration for melee. Slide cooldown falls by 400 milliseconds, the slide-jump delay by 200 milliseconds, and the ADS slide penalty is removed. These are publisher figures, not our frame-timing tests.

The Warzone-exclusive Zipline Launcher has two charges and roughly 100 metres of reach. A third line replaces the oldest and enemies can use the lines too. Grabber Drones can handle loot, doors, player transport and Buy Station deliveries; picking up downed enemies is a Season 2 addition, not a launch feature.

Placed equipment is limited to two per category, with a third replacing the oldest. New options include the Smoke Wall and SAM Airburst Turret. Weapon Augments provide Breacher, Sharpshooter or Gunslinger roles; one augment fits each weapon and remains with it when dropped.

Hājīn weather, Zodiac and high-value loot: Warzone rules

Raven lists 13 major Hājīn POIs and 10 on Zodiac. Its six starting weather scenarios are clear (30%), wind (20%), heavy wind (15%), sunshowers (15%), passing rain (10%) and growing storm (10%). These percentages describe Warzone weather selection, not DMZ weather or loot.

Zodiac’s train spawns approximately 25% less often, with zero to five Legendary Supply Boxes and four to twelve Basic Supply Boxes. These counts do not establish DMZ yellow-container locations. In Battle Royale, one High Value Loot Zone is selected per match from the candidate zones; its High Value Supply Boxes arrive through Loot Drones. One random box can grant a Specialist bonus. None of this justifies adding a guaranteed high-tier box to our DMZ map.

Rally Point on Zodiac supports 20 players and squads of four, no gas, unlimited Resurgence and joining or leaving during play. Neutral Ground creates a ceasefire around Loadout, Redeploy and Payout Stations. It has its own rules; do not take a truce outside its actual boundary for granted.

Progression and known launch issues

Grinding for Royalty unlocks after one match. Challenges progress in regular and Casual Battle Royale and Resurgence, excluding limited-time modes; each challenge awards 1,000 XP, with camouflage milestones at 10 and 25 challenges. Seasonal progression resets, so check the season’s current list.

Raven’s known issues include a Double XP menu hang that may require leaving and re-entering the menu, temporarily unavailable legacy emotes, a rapid map-plus-Escape input kick, a misleading locked Marksman Platinum camouflage display, new-player custom-loadout persistence in a match, missing Armory unlock notifications and some playlist errors after leaving a match. Royalty completion can need a restart to display. These are the publisher’s listed issues, not bugs we have independently reproduced.

Evidence and limits

This guide was checked against Raven’s full 5 November notes on 6 November AEST. We separated current changes from Season 2 promises and Warzone from DMZ. No live combat, loot-rate, server-availability or device-performance testing is claimed. Publisher promotional art illustrates MW4; it is not a screenshot of a newly tested Warzone system.

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