
Timing, sources & calendar
Activision schedules midnight Eastern on 6 November: 3 pm Queensland / 4 pm Sydney and Melbourne. A scheduled time is not a server-status check.
Source checked 2026-11-05 AEST.
Explore Hajin's terrain, 13 major locations, 22 named places, seven fortresses and documented facilities. Build an ordered squad run, share your stops, check off discoveries and use searchable keys — no account needed.
Field references, not live tracking · Check actual entrances, exfils and loot in-game.
Hajin terrain © Activision / Infinity Ward. Marker positions are based on published reference data, but are not guaranteed metre-accurate or updated live during matches. Threat levels come from Activision’s Hajin deep dive.
Exact-time countdowns use your device clock. Date-only cards count calendar days in the selected zone. Scheduled start reached does not confirm servers are online.

Activision schedules midnight Eastern on 6 November: 3 pm Queensland / 4 pm Sydney and Melbourne. A scheduled time is not a server-status check.
Source checked 2026-11-05 AEST.
Map search is for named places. Looking for a key or a locked room? Open the separate key finder ↗
Choose the type of deployment; select any suggested named area to centre the map. Routes are tactical options, not promises about spawn, PvP traffic or live exfil points.
Every named point uses a real existing major Hājīn POI. Start and end positions are suggestions only. Check the current in-game Tac Map for the insertion location, radiation and available extraction sites.
Supreme Leader’s Bunker route · Iron Citadel Armory route · Commandant Office route · Chemist’s Secure Armory route · DKDynamite’s Iron Citadel chapter (13:07)
Counting Room Vault · Coin Mining Den · Haksan School Armory
Search 35 researched keys by name, room, Tac-Map grid or loot. Get the building, reported floor, route, acquisition method and strategy. The map button centres the parent POI, not an invented exact door position.
Have a clearer in-game key or door reference? Use that key’s Copy key link action, then see how to report a correction ↗. There is no on-site upload form yet.
Export the currently matching researched keys with their Tac-Map grid and individual GameOnCue links. No saved-stash data, exact door coordinates, or claim of verified loot is included. Copy the selected text yourself.
Area: Heavenly Luck Casino · main floor
Related key route · Jin-Tae's Private Lounge
The linked references show the route or door. The map marks the wider area. Confirm the door with its in-game lock prompt.
Area: NuriGO West · apartment by west gas station
Check your printer reserves · CPU · Electronic Sensors · Printed Circuit Board
The linked references show the route or door. The map marks the wider area. Confirm the door with its in-game lock prompt.
Area: Mirae General Hospital · garage B2
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: Netshin Tech Complex · floor 14
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: Chang-san Air Base, B6 · underground blast door behind Admin Complex No. 2
The linked references show the route or door. The map marks the wider area. Confirm the door with its in-game lock prompt.
callofduty.com ↗ · dmztracker.com ↗ · thebasedotaku.com ↗ · gameshorizon.com ↗ · codcentral.net ↗
Area: Haneul Nuclear Reactor · Reactor 02 pool
Related key route · Reactor 02 Control Room · The Chemist's Secure Armory
Check your printer reserves · Nuclear Program Files · Structural Alloy · Rigid Synthetics
The linked references show the route or door. The map marks the wider area. Confirm the door with its in-game lock prompt.
Area: Cheongun Village west gun shop; also Songdo Wharf north gun shop
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: Police station armories at multiple mapped stations
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: Black-market shops at Hanrim Village or Deadtown
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: Chang-san Air Base, B5 · upstairs server room in Admin Complex No. 2
The linked references show the route or door. The map marks the wider area. Confirm the door with its in-game lock prompt.
callofduty.com ↗ · dmztracker.gg ↗ · dmzmap.com ↗ · vgkami.com ↗
Area: Chang-san Air Base, B5 · underground Armory door inside the bunker
The linked references show the route or door. The map marks the wider area. Confirm the door with its in-game lock prompt.
callofduty.com ↗ · dmztracker.gg ↗ · dmzmap.com ↗ · vgkami.com ↗
Area: Chang-san Air Base bunker warehouse
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: Air Base Admin Complex No. 2 · second floor
The linked references show the route or door. The map marks the wider area. Confirm the door with its in-game lock prompt.
Area: Netshin Tech Complex · floor 14
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: Hanex Bank tower · floor 17
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: Hotel Lucera · upper hotel suites
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: NuriGO Mall · lower underground garage
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: Haneul Nuclear Reactor · Reactor 02 upper catwalk
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: Haneul Nuclear Reactor · north road by the boathouse
The linked references show the route or door. The map marks the wider area. Confirm the door with its in-game lock prompt.
Area: DBN Headquarters · tower upper floor
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: NuriGO Mall · bottom generator level
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: Heavenly Luck Casino · penthouse
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: Cheonwang Peak Array · transmitter top floor
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: Imjin Farmland · rice mill upper landing
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: Deadtown · school northeast of the Re-Education Center
Related key route · Counting Room Vault
The linked references show the route or door. The map marks the wider area. Confirm the door with its in-game lock prompt.
Area: Cheongun Village · train depot basement
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: 14th Political Prison · southeast encampment
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: Haneul Nuclear Reactor · south SAM site
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: Construction Zone · south gas station
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: Hanwoori Design Complex · south Grid
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: Hotel Lucera · street-level glass entrance
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: Hanex bank branches · Songdo Wharf and south Hajin
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: Compound Echo · Gangbyeon Apartment B
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: Wolves Stadium · Goh24 supermarket
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
Area: Cheongun Village · south of clinic
The exact door and its coordinates need further confirmation. The sources below describe the reported location.
No matching key in our researched list. Check your key tooltip spelling and Tac-Map grid. Unknown doors are not invented.
See our solo strategy guide, Survival Kits guide and latest DMZ patch history.
Choose an area that matches your objective, then open it directly on the map. These are editorial planning suggestions based on the official location descriptions and threat tiers, not guaranteed safe routes, loot spawns or exfil points.
Deadtown: use individual buildings, watch the rivers and learn the timing of AI encounters before chasing a fortress.
Find Deadtown on the map ↗Songdo Wharf: an officially Low-threat waterfront district. Still watch for human squads; no point here is PvP-free.
Find Songdo Wharf ↗The Grid: Critical to Extreme rated sub-areas. Coordinate armour, medical supplies, objective ownership and a backup retreat.
Inspect The Grid ↗Publisher-documented changes; check your installed version and actual match. Infinity Ward’s full notes ↗
The 5 November addendum reduces battery spawning at Banks without giving a percentage. Supplied Drops’ extra-container trait chance rises from 25% to 50% and now applies to Dynamic Operations crates. Neither change establishes a yellow-container location or a rare-item drop rate.
Read the DMZ changes ↗Season 1 changes vendors, recipes and assembly requirements. No complete replacement quantity list is published. The stash tool retains dated evidence and your saved progress; compare the current menu before spending or selling ingredients.
Open stash goals and backup ↗Dead Man Cache activation at Daesong Ridge and the Shopping Hacks Lab door re-lock issue receive fixes. The Colossus spawning before the Military Base Armory opens is fixed too. These conditions do not establish a newly surveyed entrance, boss coordinate or guaranteed reward.
Check the publisher’s notes ↗Check the evidence before committing a run. No new container or boss position is inferred from a patch note.
Not established for current DMZ
We do not have independently verified, current DMZ coordinates or a complete respawn rule for them. They are not drawn as guaranteed pins. Warzone’s High Value Supply Boxes, Loot Drones and Zodiac train counts describe a different mode; they do not establish DMZ container positions.
Why the Warzone rules are separate ↗Position references and source types
Major locations identify areas aligned to saved official Tac-Map landmarks. Facility pins are approximate published references, not surveyed entrances. Key-room routes are labelled community reports. Personal pins are your own notes. None of these layers establishes live loot contents or extraction availability.
Search the reported key areas ↗Publisher update · 2 November
No. The 2 November notes reduced and randomised tower spawns by 40%; a tower is not guaranteed at every POI. Deadtown is the Order-progress exception described in those notes. A published tower reference is not a live availability signal.
Read the earlier tower changes ↗Search-area guidance, not guaranteed loot
No. A building or service category helps you choose a search area; it does not confirm current contents. Material links are reported area leads with their sources. The 5 November battery change is another reason to check the current match rather than treating an old farming route as guaranteed.
Find an ingredient and its evidence ↗Map scope and editorial planning
No. Published threat tiers describe AI danger, not the number, skill or position of other Operators. Low threat is not a safety guarantee. Route connectors show stop order, not roads, measured travel time or a cleared path.
Plan your own squad stops ↗Publisher-confirmed feature; route unverified
The Season 1 notes confirm the underground facility and an in-world 3D Printer, but do not provide a complete entrance route, floor plan or recipe list. We have not added a guessed entrance or transferred ordinary Hājīn map coordinates into the facility.
Read the X01 evidence and limits ↗These retain their original patch date. Later notes may change individual rules. Read the dated 2 November guide ↗.
Published changes are not live-match telemetry. Map references do not guarantee tower, loot or extraction spawns.
This map includes 13 major locations, 22 smaller named places and seven fortresses. Personal pins are stored locally. Active extraction availability, objectives, loot contents and boss movements may change and cannot be shown as verified live positions. More official facility categories exist and are not yet included here.
Keep or sell? Check valuables and upgrade reserves →
See: every location at a glance, undocumented systems, first deployment.
The same data as the map, in table form, for screen readers and anyone who prefers it.
| # | Location | Region | Threat | Guide |
|---|---|---|---|---|
| 1 | 14th Political Prison | Northwest Hajin (NK) | High · Citadel Critical | Guide section → |
| 2 | Chang-san Air Base | Western Hajin (NK) | Critical · Bunker Extreme | Guide section → |
| 3 | Deadtown | Southwest Hajin (NK) | Low · Re-Education Center Medium | Guide section → |
| 4 | Imjin Farmland | South-southwest Hajin (SK) | Low · Rice Mill Medium | Guide section → |
| 5 | Cheongun Village | Northern Hajin (SK) | Low · Casino High | Guide section → |
| 6 | Mirae General Hospital | North central Hajin (SK) | Low | Guide section → |
| 7 | Cheonwang Peak Array | Central Hajin (SK) | Medium | Guide section → |
| 8 | Haneul Nuclear Reactor | Northeast Hajin (SK) | High · radiation | Guide section → |
| 9 | NuriGO Mall | Northeast Hajin City (SK) | East Medium · West High | Guide section → |
| 10 | The Grid | Central Hajin City (SK) | Critical · Tech Complex Extreme | Guide section → |
| 11 | Songdo Wharf | Eastern Hajin City (SK) | Low | Guide section → |
| 12 | Wolves Stadium | South central Hajin City (SK) | Medium | Guide section → |
| 13 | Hajin River Heights | Southeast Hajin (SK) | Medium | Guide section → |
Location names, regions, threat levels, sub-areas and descriptions are taken from Activision’s DMZ Deep Dive, Part 1: Tour of Duty — Hajin environments and threats →, published 5 October 2026, plus the MW4 DMZ first-deployment coverage. The 13 major-region map anchors are aligned to the saved official Hājīn Tac-Map's named markers (checked 2 November 2026) using the same reference-grid offset as the existing 61 facility pins. They identify areas, not surveyed entrances, real-time spawns or exact key doors.
Last checked 2026-11-02 AEST.
Original DMZ gameplay from 23 October 2026. This is a genuine recorded moment, not proof of a specific room, new patch or safe route. Video loads only when you choose Play.

The map keeps published geographic references separate from changing loot. A coloured object, named valuable and resupply-cache icon are not interchangeable.
Search the yellow cabinets in clinics and other documented buildings. A filmed run shows a sealed Irradiated Container in a Deadtown locker room. The cabinet is a search lead and its contents can vary.
See the filmed search route ↗Bring the sealed Ultra item and radiation protection to Reactor 02. Find the HNR machine, process the item and open it once the cycle finishes. The Haneul marker identifies the complex.
Follow the ladder, zipline and yellow beam ↗Go to the far northwest, north of Jayon Warehouses. Follow the riverside road to the walled site, use the wall control beside the gate, and enter the freight lift. Gather your squad in the lift before confirming travel.
Launch-week footage and screenshots show the B0 approach. The existing map pins still represent their original locations.
Follow the X01 entrance steps and screenshot references ↗All 137 existing major, named-place, fortress and facility references retain their positions. “Nearby” compares plotted points only; it does not prove a walkable route, a safe crossing or an accessible entrance. The original 2048px terrain remains the local fallback; no new terrain detail is claimed.
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